SUMMARY
3D animation is my passion. There is nothing better than bringing a character to life. From the most epic battle to the subtle walk, every animation can be a challenge, and I welcome it with open arms. With over 3 years of experience on multiple team oriented production pipelines which included hard deadlines; I consistently deliver high quality 3D animation that incorporates the fundamentals of animation on schedule. I embrace the more technical side of the trade and incorporate new technologies and techniques that include critique adjustments. Animation is a creative challenge that I absolutely love.
TECHNICAL KNOWLEDGE/SOFTWARE
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WORK EXPERIENCE
Sony Online Entertainment-Contract Associate Artist (Animator) September 2012 - November 2012
- Worked under Character Team Lead and Sr. Animator from SOE, while collaborating with the design team to animate character and creature cycles for EverQuest 2
- Rigged bipeds and quadrupeds by adding skeletons and controllers for functionality
- Exporting and importing skeletons and animations using proprietary tools
- Credited for Everquest II’s, 9th expansion called Chains of Eternity
CREATIVE EXPERIENCE
Sony Online Entertainment-Animation Intern July 2012
- Worked under character team lead and sir animator, while collaborating with the design
- team to animate character and creature cycles for EverQuest 2
- Rigged bipeds and quadrupeds by adding skeletons and controllers for functionality
- Exporting and importing skeletons and animations using proprietary tools
Double Take Media Solutions-Character Animation Intern January 2012
- Animated art tests for client presentations
- Worked under the character animator and producer
Duche II, TD/Animator
- Worked as a part of a small team to create a character assets in the style of EverQuest 2 with professional critiques from the team at SOE.
- Developed game character pipeline from scratch
- Exported skeletons and animations from maya via FBX and imported them into Epic’s UDK
- Created biped rigs
- Created quadruped rigs
- Animated cycles to include idol, combat, locomotion
- Set up animations via UDK’s matinee
EDUCATION
The Art Institute of California- San Diego December 2012
Bachelor of Science, Media Arts and Animation
- Dean's Honor Roll: GPA 3.6