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SUMMARY

3D animation is my passion.  There is nothing better than bringing a character to life.  From the most epic battle to the subtle walk, every animation can be a challenge, and I welcome it with open arms. With over 3 years of experience on multiple team oriented production pipelines which included hard deadlines;  I consistently deliver high quality 3D animation that incorporates the fundamentals of animation on schedule. I embrace the more technical side of the trade and incorporate new technologies and techniques that include critique adjustments. Animation is a creative challenge that I absolutely love.

TECHNICAL KNOWLEDGE/SOFTWARE

  • 3d Animation - Bipeds, Quadrupeds, Flying

  • 3D Studio Max

  • Rigging

  • UDK

  • Game Skeleton/Animation exporting and importing

  • Unity

  • Maya
  • Premiere

  • MotionBuilder
  • After Effects


  • WORK EXPERIENCE

    Sony Online Entertainment-Contract Associate Artist (Animator) September 2012 - November 2012

    • Worked under Character Team Lead and Sr. Animator from SOE, while collaborating with the design team to animate character and creature cycles for EverQuest 2
    • Rigged bipeds and quadrupeds by adding skeletons and controllers for functionality
    • Exporting and importing skeletons and animations using proprietary tools
      • Credited for Everquest II’s, 9th expansion called Chains of Eternity

    CREATIVE EXPERIENCE
    Sony Online Entertainment-Animation Intern July 2012

    • Worked under character team lead and sir animator, while collaborating with the design          
    • team to animate character and creature cycles for EverQuest 2
    • Rigged bipeds and quadrupeds by adding skeletons and controllers for functionality
    • Exporting and importing skeletons and animations using proprietary tools

    Double Take Media Solutions-Character Animation Intern January 2012

    • Animated art tests for client presentations
    • Worked under the character animator and producer

    Duche II, TD/Animator

    • Worked as a part of a small team to create a character assets in the style of EverQuest 2 with professional critiques from the team at SOE.


    • Developed game character pipeline from scratch
    • Exported skeletons and animations from maya via FBX and imported them into Epic’s UDK
    • Created biped rigs
    • Created quadruped rigs
    • Animated cycles to include idol, combat, locomotion
    • Set up animations via UDK’s matinee

    EDUCATION

    The Art Institute of California- San Diego December 2012
    Bachelor of Science, Media Arts and Animation
    • Dean's Honor Roll: GPA 3.6